Preview

Everything from the danish school system

Better Essays
Open Document
Open Document
1158 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Everything from the danish school system
Gaming addiction
What is gaming? How do you become a gamer? What is the difference between being a gamer and being addicted to it?
“Experts are now warning that addiction to technology is becoming the fastest growing illness of the 21st century", this just one thing “experts” are announcing. You do not have to be an expert to know that technology is becoming an illness. We are relying on technology to cure diseases and to exploit as much as possible of resource left on the planet. Technology addiction are analyzed in different ways, computers and computer games are the most commonly analyzed, when we are talking about technology addiction. The student adviser Vince says and I quote: “but you can't tell for a long time if someone is just sitting in front of a computer. I have seen straight-A students who go to Fs because they think World of Warcraft is more important." Through my own experience, I know that World of Warcraft requires a lot of your time, especially when you are a rookies/beginners in the game.
Afterwards in the text, it says and I quote:
“First, there is no conclusive evidence based on an in-depth review of the literature that gaming can be qualified as 'addictive”. I think that one of the main reasons why “experts” cannot find any evidence, which guaranties with one hundred percent certainty that gaming is a kind of addiction. The “experts” commenting on addiction of gaming, do not only need the education, but the experience about gaming as well.
The kid Cameron Sandler plays countless hours every single day, he has quit school to play World of Warcraft. World of Warcraft is the most successful game in the world, more than seven million people is playing the game every day. Cameron Sandler are just one out millions of people playing this video game for countless hours, I do not really blame those people and I have myself played this game for more than a thousand hours. I have played the game on professional level, which gives the

You May Also Find These Documents Helpful

  • Good Essays

    I, myself have a problem with playing my game for excessive of hours, but it keeps me focused on just school and my game. Its an addiction, but a good one. In “ Attached to Technology and Paying a Price” paragraph 45, line 1 “ When I study a little voice would be saying “look up” at the computer and i’d look up.” If you hearing voices about your screen you need a break from it that’s not normal. Also in “ Attached to Technology and Paying a Price’’ paragraph 4, line4 says” the stimulation provokes excitement- a dopamine squirt that researchers say can be addictive.” We don’t need to get addicted to our screens cause us to get lazy and rely on them too…

    • 577 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Com 201 Media Essay

    • 1288 Words
    • 6 Pages

    Video games seem to be an essential part around my friends’ circle. Unfortunately, I have never been one of them, but since my brother is a huge fan of video games, I can say I grew up around a video games’ world. As I remember, my brother played video games in every minute and second. I believe you must wonder why I could insist not to play. The truth is I was too afraid to be addicted to those games. I knew I was like my brother. I have seen all the consequences being addicted to video games bring. So I never played the same games several times and this is how I controlled myself. Hence it is much easier for me to observe how people interact with video games and it can also satisfy my curiosity about why people are so addictive. Therefore, I asked two of my girlfriends and my brother to help me to conduct this research. I ask them to play Halo 4, which is a new game they have never played.…

    • 1288 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    Is Gaming Harmful?

    • 584 Words
    • 3 Pages

    One of the many good points against gaming is that children, teenagers and adults alike are losing sleep over video games because they are staying up all night and letting their “addiction” take over. The definition of addiction is: "The condition of being habitually or compulsively occupied with or involved in something." And anyone who likes and plays videogames has experienced this at some point. Its not only kids that think about going home from school to play video games, many adults think about at work too, the average game player is 30 and has been gaming for about 12 years. This means that many people, no matter of their age or sex, are putting video games before their school or work by missing out on important sleep and not putting their full concentration into their work.…

    • 584 Words
    • 3 Pages
    Satisfactory Essays
  • Better Essays

    Massively multiplayer online-role playing games, also known as MMORPGs, have gained popularity since they were first released to the public in 1999. Thousands, even millions, of people across the world play these games online every day; some individuals play them so much that some professionals have started to wonder whether or not the people playing these games have developed a new type of addiction. This topic has become very controversial; while some people agree wholeheartedly that it has become an addiction that interferes with players ' social lives, schooling, and jobs, others argue that the obsession with an MMORPG has positive psychological and social impacts.…

    • 1240 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    There are some games where people actually get paid to play. Hence, a Professional Gamer. There are the role models for thousands of d\kids that would want to do this . But these Pro Gamers deserved it.…

    • 314 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    The culture of gamers all started from the first arcade ever made called “pong” which was released on “November 29,1972” (Popper,5).Popper states that this game was a very “popular game” in the 70’s and that the whole point was to get the “highest score”(Popper,5).Pong was created by “Nolan Bushnell” and also “atari”(Popper,5). Through the creation of this game gamers started to originate it from due to is addictive entertainment for several hours. ”Peter Burkoski” was one of the first known gamers a 18 year old teen who played pong who had a “heart attack after tapping the high score twice in less than 15 minutes”(Popper,5). And as time pases more games are made and the addictivity to games continue which makes gamers culture continue on for years. Therefore there has been a recent study of “1,178 kids and teens ages 8 to 18 revealed that 8.5% of them were addicted to games”(Roberts,2).…

    • 556 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Mompg Research Paper

    • 604 Words
    • 3 Pages

    MMORPGs have been criticized for hampering academic and job performance. The FCC has specifically accused World of Warcraft, one of the most popular games, as leading to college dropouts (Somaiya, 2009). Students can become obsessed with these games and become disengaged from schools, friends, and life.…

    • 604 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games are widely used as a source of entertainment. Video games allow a person to physically interact with a television or a computer. Although there are casual players who enjoy a game for a brief period of time, there are also people who are overly obsessed. Obsessed players continuously play with no time limits, while a typical player can control the amount of time they play. This is a video game addiction. Video games create more of an addiction than reading a book as they are difficult to quit playing and people tend to have an urge to pick the controller or keyboard back up and continue to play.…

    • 931 Words
    • 4 Pages
    Good Essays
  • Good Essays

    One last key area of research that has appeared in relating self-regulation to video games, concerns that of pathological gaming or personal gaming addiction. Pathological gaming is often seen in much the same light as to how pathological gambling is viewed in the DSM, in the sense that they are viewed as a set of addictive behaviors (Liau et al., 2015a). This obviously presents a concern for a number of people who play video games, or parents who let their children play games, in hope that they do not develop an addiction to this activity. Two separate studies that were conducted, analyzed potential predictors as to what may cause a gamer to develop a pathological gaming habit, one investigating video games as a whole (Liau et al., 2015a),…

    • 1320 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Technologically Addicted

    • 1006 Words
    • 5 Pages

    The article “Virtual Addiction: Sometimes New Technology Can Create New Problems” states “Technology, and most especially, computers and the Internet, seem to be at best easily overused/abused, and at worst, addictive”( Greenfield 2). Here, Dr. Greenfield is stating his opinion that technology is being abused. He goes on to state the physiological and psychological effect technology can have on us, saying its “mood altering, and potentially behaviorally impacting”. We now also have a generation of “gamers” those who spend countless hours in front of their TVs or computers just playing games. Those who play video games on the regular tend to actually have higher IQ’s and that is attributed to the gamer’s enhanced problem solving skills. However, the so called…

    • 1006 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Online Addiction

    • 522 Words
    • 3 Pages

    Games such as World Of Warcraft are taking over the lives of millions of active gamers. Affecting their lives in a negative way. ‘77% of 16-24 year olds log on to online at least once a day, 16.7 million of these 16-24 year olds are active gamers’ Frangoul includes the statistic data to shock the reader into awakening and becoming intrigued by the massive scale of this problem opening them to the idea of changing it.…

    • 522 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Internet Addiction

    • 632 Words
    • 3 Pages

    Answer: In the article, “Internet Addiction”, Greg Beato’s main purpose or main idea is about how Internet affects people’s lives because of being addicted on the Internet. The author states that people that are addicted on the Internet turns out to be out of their minds and having some kind of disorder. He explains and gives examples specifically of people being addicted on the Internet. He also cites lots of evidence to support his thesis statement. The first evidence that Greg Beato put up to is about how many people are using Internet on their daily life basis. Greg Beato said, “The internet is a tool that many of us use on a day-to-day basis. We use it to communicate, interact socially, keep up-to-date with news, play games, took up information and provide us with an unending supply of inspiration and entertainment”. (135) He concludes that the percentage that people are using the internet is very high; Because of that high amount of percentage, many people drag themselves very much attached to the Web that affects them and leading them to have mental disorders. Another evidence that Greg Beato wrote about on his article is about those people who gone mad and had lost their minds. First, a student from Harvard lost his scholarship because of spending too much of his time playing video games. Second, a guy who stays at his computer for hours to play games, which developed a blood clots in his leg and had amputated. And lastly, an 18-year-old guy who chose to move out from his parents rather than to quit playing Internet games. Many teenagers had lost their social life because their attention is all about video and Internet games. They don’t have the time to interact to people because their focus is to stay at home and play all day. Greg Beato said, “In 2007, an Ohio teenager shot his…

    • 632 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Gamer Definition

    • 1307 Words
    • 6 Pages

    “Die, Die, Die.” Those are the words I hear daily when my brother plays video games. Continuously playing for four to five hours straight, video games have given my 10 year old brother thick glasses and a life where all his free time is placed into beating levels in a digital world. “Bang, bang,” I hear as the gun fires and the shells hit the ground like hail stones. Typically, people have associated a gamer as being an antisocial middle-class nerd that spends his or her free time in front of a monitor; however, such classifications cannot be associated with casual gamers that just want to pass the time.…

    • 1307 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Video Game Education

    • 876 Words
    • 4 Pages

    Gamers, as many of the general public and even themselves would call them, make up a majority of the US population. It was documented that around 67% of US households partake in gaming (“ESRB”). In 2010 a poll was held to find out the average age of the gaming population. The results yielded that a quarter of gamers are under the age of 18 while just under half, 49%, ranged from 18 to 49 years of age (“ESRB”). It was also documented that many gamers spend an average of 8+ hours a week plugged into the virtual world of video games (“ESRB”). That’s a lot of people, spending a lot of time possibly gaining valuable life lessons and learning.…

    • 876 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Computer addiction can be described as the excessive or compulsive use of the computer which persists despite serious negative consequences for personal, social, or occupational function.…

    • 387 Words
    • 2 Pages
    Satisfactory Essays

Related Topics