Schlosser acknowledges their charisma, and brilliance in marketing, but practically makes them out to be sordid, power- and money-hungry individuals. He inserts …show more content…
The article gradually leads into the role genders have in the play that normal children need to experience in order to mature socially. Girls were always watched closely, encouraged to learn how to carry out household chores, whereas boys’ outdoorsy and mischievous nature was generally given a blind eye. Now that our concrete world is restricting much of both genders simply by default, the need to explore, vent natural aggression and solve conflicts is being supplemented within virtual realms. But we’ve changed societally. Discrimination seems to have languished substantially; women are competing with men in careers and pursuits that were once dominated by men, and I agree with the author in that that’s the way it should be. Video games producers should do their best to create gender-neutral environments without creating pink and blue “border